Supporting 349 Orgs

Discord-linked radio for Star Citizen orgs

Serious Comms for Serious Orgs

Star Comms gives your org assigned radio nets, Org Link coalition channels, per-channel push-to-talk, live admin control, and an overlay that keeps everyone oriented while the game stays focused.

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What it is: a Discord-linked radio client How it works: admins assign nets in real time Org Link: one controlled bridge channel for partner orgs
01 / 09 Per-Net Push-To-Talk LIVE DEMO
Actual Star Comms radio console showing assigned channel cards and PTT controls PTT key stack Assigned channel card RX/TX overlay colors
Actual Star Comms radio console showing left both right output buttons and per-channel volume LEFT / BOTH / RIGHT Per-net volume Per-user audio panel
Actual Star Comms settings page showing overlay controls
STAR COMMS TRANSMITTING

Command Net

ACARS // OPS

Briefing in 5 minutes. Hold comms.

Overlay placement + scale
Actual Star Comms settings page showing sound and release-delay controls Chirp library Receive static Release delay
Actual Star Comms radio console showing priority and volume controls Priority net Operator volume Mic gain + test
Actual Star Comms admin panel showing connected operators and channel assignment board Connected operators Assignment board ACARS broadcast
Actual Star Comms radio console showing assigned channel cards used with Org Link Hosting org controls the bridge One-channel guest view No full roster bleed-through
Real Star Comms default launcher capture Real Star Comms launcher capture with Horizon Interstellar flair Real Star Comms launcher capture with 30K Inc flair
THEMED SUPPORT // DEFAULT + HORIZON + 30K INC
Actual Star Comms client admin surface used with dedicated shards
ADVANCED API INTEGRATION scok_••••••••••••••••

read:status · write:assignments · write:acars

Scoped owner keys Shard-only controls

Every assigned net gets its own transmit key — keyboard, mouse, HOTAS, or button box. Key Command without leaving Alpha Squad. No channel hopping, no whisper lists.

Client overview

Client Overview

Watch the client run an op flow.

Tap Show Me to watch the real Star Comms interface walk through server selection, radio cards, Org Link, admin assignment, ACARS, shard controls, API keys, mobile pairing, and overlay settings. When the tour ends, the simulator unlocks so you can click around.

STAR COMMS CLIENT v1.0.89 field simulator
SC

Select Org Network

Linked as Xan-Man

Servers refreshed.

Join the Discord for Help/Support

Assigned Channels

COMMAND NET ASSIGNED
PRIORITY IN CHIRP
VOL 82%
ALPHA SQUAD ASSIGNED
PRIORITY IN CHIRP
VOL 70%

Channel Editing

COMMAND NETRelayHSI Lead
ALPHA SQUADRidgeMason
AIR WINGNova

Shard Admin

Dedicated shard features only. Changes here update the shard config without touching the normal channel assignment board.

Public net access roles

Leave every role unchecked to let everyone hear the public net. Check roles to restrict who auto-joins it.

Advanced API Integration

Create and manage API keys for this shard. Keys let bots, websites, and tools monitor your network and pre-assign channels.

Create a new key
Permissions
Existing keys
Ops Dashboard Status: ACTIVE id: key_7fd92

Permissions: read:status, read:roster, read:assignments

Audio Settings

PTT Timing

Overlay & Interface

Diagnostics
Mobile Remote
QR
Disconnected. Star Comms
v1.0.89

What this solves for your org.

Instead of asking everyone to hop rooms or manage whisper lists, Star Comms lets your admins decide who belongs on each net and lets members talk where they are assigned.

Fleet

Command clarity

Keep command staff, fireteams, escorts, logistics, and air support on their own nets without losing the shared operation picture.

Ground

Less radio friction

Each assigned net appears as a clean channel card with its own push-to-talk key, roster, volume, and headset side routing.

Command

Faster coordination

Admins place players into the right nets for the current operation, then adjust assignments as the fight changes.

How members use it during an op.

Only assigned nets appear. Each card has its own push-to-talk key, volume, headset side, and live state so players can make quick audio decisions without leaving the game.

Star Comms Client — live traffic simulation

Assigned Channels

Connected
COMMAND NET

USERS  Nova, Relay, HSI Lead

ALPHA SQUAD

USERS  Mason, Ardent, Ridge

AIR SUPPORT

USERS  HSI Lead, Vector

One client for the whole operation.

Assigned-only nets

Pilots and ground teams only see the channels they are actively operating on.

Per-channel push to talk

Key Command, Assault, Air Wing, Logistics, or Medical without switching rooms — on keyboard, mouse, HOTAS, or button box.

Spatial headset routing

Put one net in the left ear, another in the right, and keep command centered.

Radio texture

Transmission chirps, UHF/VHF static beds, and custom chirp folders make the net feel real.

Leveled voices

Transmit auto-leveling and receive loudness control keep quiet mics audible and loud mics civil.

Receive-only mode

No microphone detected? Stay connected and keep listening instead of failing audio startup.

Operation Configuration

Run the same org with different net layouts for bunker raids, fleet screens, cargo escorts, rescue work, racing support, or full combined-arms events.

Waiting crew

Ridge Nova Relay Mason

Command Net

Nova Relay

Assault Team

Mason Ridge

Air Wing

HSI Lead

Configurable Overlay

Keep Star Comms status visible while Star Citizen is focused, the client is minimized, and the operation is moving fast.

STAR COMMS TRANSMITTING

Command Net

ACARS // OPS BOT

Rally at OM-1 in 5 minutes.

Choose the monitor, pick the corner, scale it, recolor each channel, or keep it always on top during live operations. Premium shards can push ACARS text alerts straight onto the overlay.

Premium Features

10 nets free. 20 with Premium.
50 on your own shard.

Premium adds 20-net org capacity, custom org flair themes, Org Link hosting, dedicated routing shards, UDP voice, ACARS broadcasts, and a scoped Owner API for bots and dashboards.

Open the Premium deep dive

Get your org on cleaner comms.

Install the client, link Discord, assign the nets, and give your next operation a radio layer that makes sense.